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			<title><![CDATA[Borderlands 2 Collector's Editions]]></title>
			<link>http://unreal.co.za/forums/showthread.php?t=8569&amp;goto=newpost</link>
			<pubDate>Fri, 18 May 2012 13:11:26 GMT</pubDate>
			<description><![CDATA[pGearbox Software a href=http://www.gearboxity.com/content/view/875/33/revealed details/a on the two collector's editions planned for Borderlands 2. While most collector's editions these days packed with worthless crap, I have to say I'm loving the big loot chest, art book, and bobble-head. Check...]]></description>
			<content:encoded><![CDATA[<div>pGearbox Software a href=http://www.gearboxity.com/content/view/875/33/revealed details/a on the two collector's editions planned for Borderlands 2. While most collector's editions these days packed with worthless crap, I have to say I'm loving the big loot chest, art book, and bobble-head. Check out the facts and pics below./p<br />
blockquote<br />
pThe Deluxe Vault Hunter's Collectors Edition ($99.99 MSRP) includes an authentic Marcus Kincaid bobble head, hardbound art book, map of Pandora, comic book download and a four sticker set.br /<br />
br /<br />
The Ultimate Loot Chest Limited Edition ($149.99 MSRP) packs an exclusive SteelBook case, numbered certificate of authenticity, creatures of Pandora wide format ID chart and four lithograph postcards with a Marcus Kincaid bobble head, hardbound art book, cloth map of Pandora, comic book download and four sticker set./p<br />
/blockquote<br />
centera href=http://www.beyondunreal.com/image_gallery.php?image=borderlnds_120517_2.jpgamp  ;lock_date=1img src=http://www.beyondunreal.com/media/thumbs/borderlnds_120517_2_200.jpg class=thumb alt= //aa href=http://www.beyondunreal.com/image_gallery.php?image=borderlnds_120517_1.jpgamp  ;lock_date=1img src=http://www.beyondunreal.com/media/thumbs/borderlnds_120517_1_200.jpg class=thumb alt= //a/center<br />
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			<title>First Screenshots of Unreal Engine 4</title>
			<link>http://unreal.co.za/forums/showthread.php?t=8568&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 22:51:06 GMT</pubDate>
			<description>pWired magazine posted a href=http://www.wired.com/gamelife/2012/05/ff_unreal4 target=_blankan article/a on their website about Unreal Engine 4 which also has a few screenshots from the Unreal Engine 4 demo reel.br / 
br //p 
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			<content:encoded><![CDATA[<div>pWired magazine posted a href=http://www.wired.com/gamelife/2012/05/ff_unreal4 target=_blankan article/a on their website about Unreal Engine 4 which also has a few screenshots from the Unreal Engine 4 demo reel.br /<br />
br //p<br />
div align=centerimg width=600 height=404 src=http://www.beyondunreal.com/media/uengine_120517_1.jpg alt= //div<br />
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			<dc:creator>BeyondUnreal</dc:creator>
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			<title><![CDATA[Cliff Bleszinski's Game Dev Remedies]]></title>
			<link>http://unreal.co.za/forums/showthread.php?t=8567&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 08:22:20 GMT</pubDate>
			<description>pCliff Bleszinski a href=http://gamasutra.com/view/feature/170144/what_if_cliff_ran_the_world.phpchats it up/a with Gamasutra about a variety of topics including improving Japanese games, saving the horror genre, random game ideas, and this bit on replayability via mini sandbox scenarios:/p...</description>
			<content:encoded><![CDATA[<div>pCliff Bleszinski a href=http://gamasutra.com/view/feature/170144/what_if_cliff_ran_the_world.phpchats it up/a with Gamasutra about a variety of topics including improving Japanese games, saving the horror genre, random game ideas, and this bit on replayability via mini sandbox scenarios:/p<br />
blockquote<br />
pYeah, well that's Halo's combat bowls, right? We tried to get more bowl-like in Gears 3, and in the future we'll continue to get more bowl-like and just overall less linear. This is my thing I've stuck to -- the more replayable your game is, the better of a game it is, even if you never replay it once.br /<br />
br /<br />
And that's the big block that people often use with replayability. They say, Nobody replays games; don't bother making it replayable! No, you're frigging wrong. You're wrong because the player has more decisions, and more ways to play the game their way, and then it just drives conversations and YouTube videos, and all that stuff./p<br />
/blockquote<br />
pObviously, the mini sandbox scenarios aren't great for every game. Sometimes storytelling is weakened when your attention isn't funneled in the right direction. Alan Wake does a nice job for the most part of giving you enough room to find a secret or two, but keeping things tight so the urgency of the storyline isn't lost. I'd love to see a sandbox Unreal, Cliff. Make it happen!/p<br />
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			<dc:creator>BeyondUnreal</dc:creator>
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			<title>Epic Games 20th Anniversary - Free Soundtrack</title>
			<link>http://unreal.co.za/forums/showthread.php?t=8566&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 11:02:26 GMT</pubDate>
			<description>pEpic Games is 20 years old and to celebrate they have released a href=http://epicgames.com/community/epic-20th-anniversary-commemorative-soundtrack/a free soundtrack/a that features games from Jill of the Jungle to Gears of War 3 (thanks chong). Songs from most of the Unreal series makes an...</description>
			<content:encoded><![CDATA[<div>pEpic Games is 20 years old and to celebrate they have released a href=http://epicgames.com/community/epic-20th-anniversary-commemorative-soundtrack/a free soundtrack/a that features games from Jill of the Jungle to Gears of War 3 (thanks chong). Songs from most of the Unreal series makes an appearance as well. Since it encompasses such a lengthy period of time, some of the real UT gems like Skyward Fire or Foregone Destruction didn't make the cut but hey where else are you going to get the cool Jazz Jackrabbit menu music?br /<br />
br /<br />
Happy Birthday, Epic!/p<br />
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			<title>The Unreal-Gears Connection</title>
			<link>http://unreal.co.za/forums/showthread.php?t=8565&amp;goto=newpost</link>
			<pubDate>Mon, 07 May 2012 19:00:31 GMT</pubDate>
			<description><![CDATA[pUnreal Tournament and Gears of War have a lot in common. If you've followed the coverage with us over the years, you've most likely put the pieces together yourself. The elusive Unreal Warfare also figures into the mix a bit. Have I got your attention?br / 
br / 
Penny Arcade's PA Report combines...]]></description>
			<content:encoded><![CDATA[<div>pUnreal Tournament and Gears of War have a lot in common. If you've followed the coverage with us over the years, you've most likely put the pieces together yourself. The elusive Unreal Warfare also figures into the mix a bit. Have I got your attention?br /<br />
br /<br />
Penny Arcade's PA Report combines a lot of previously seen development footage, some rarely seen concept art, and lots of good insider info from Epic Games' de facto historian, Jim Brown, and a href=http://penny-arcade.com/report/editorial-article/unreal-tournament-and-gears-of-warconnects the dots/a between the games of that time period. (thanks shoptroll)br /<br />
br /<br />
Check out the GDC 2002 Unreal Warfare/Tech demo, for example, and see what assets, ideas, and concepts you spot from Gears and Unreal Tournament 2003/4.br /<br />
br //p<br />
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			<title><![CDATA[Epic's China Subsidiary: Mercenary Ops Trailer]]></title>
			<link>http://unreal.co.za/forums/showthread.php?t=8564&amp;goto=newpost</link>
			<pubDate>Sun, 06 May 2012 17:33:36 GMT</pubDate>
			<description>pYingpei Games, formerly known as Epic Games China, is gearing up (no pun intended) for a summer 2012 release of their reportedly PC-exclusive 3rd person shooter, a href=http://mercenaryopsgame.com/Mercenary Ops/a. Check out the trailer below and their a...</description>
			<content:encoded><![CDATA[<div>pYingpei Games, formerly known as Epic Games China, is gearing up (no pun intended) for a summer 2012 release of their reportedly PC-exclusive 3rd person shooter, a href=http://mercenaryopsgame.com/Mercenary Ops/a. Check out the trailer below and their a href=http://www.facebook.com/MercenaryOpsGameFacebook page/a for more info.br /<br />
br //p<br />
centerobject style=height: 390px; width: 640pxparam name=movie value=http://www.youtube.com/v/fPibtueo5Gc?version=3amp;feature=player_profilepag  e /<br />
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			<title>MapRaider 2 Preview Video</title>
			<link>http://unreal.co.za/forums/showthread.php?t=8563&amp;goto=newpost</link>
			<pubDate>Sun, 29 Apr 2012 12:08:56 GMT</pubDate>
			<description>pThe long running and much loved map repository and review site a href=http://www.mapraider.com/Map Raider/a is still going. It has also been growing. FreakinMeany has been developing the successor, Map Raider 2, for some time.br / 
br / 
He has now released a preview video and well worth a look it...</description>
			<content:encoded><![CDATA[<div>pThe long running and much loved map repository and review site a href=http://www.mapraider.com/Map Raider/a is still going. It has also been growing. FreakinMeany has been developing the successor, Map Raider 2, for some time.br /<br />
br /<br />
He has now released a preview video and well worth a look it is too. I hope this will encourage more people to take up the great art of level building.br /<br />
br /<br />
iframe width=640 height=360 align=middle src=http://www.youtube.com/embed/q5PMeI0WaQs frameborder=0 allowfullscreen=/iframebr /<br />
br /<br />
EDIT: There is a a href=http://www.mapraider.com/blogdevelopment blog/a regarding MapRaider 2/p<br />
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			<title>Dishonored Debut Trailer</title>
			<link>http://unreal.co.za/forums/showthread.php?t=8562&amp;goto=newpost</link>
			<pubDate>Fri, 27 Apr 2012 16:23:39 GMT</pubDate>
			<description><![CDATA[pArkane Studios, recently absorbed by Bethesda/ZeniMax has one amazing debut trailer here. I think I'm hooked.br / 
br / 
Powered by Unreal Engine 3 (and a little visual influence by Viktor Antonov, former Half Life 2's City 17 visionary), a href=http://www.dishonored.com/Dishonored/a should be...]]></description>
			<content:encoded><![CDATA[<div>pArkane Studios, recently absorbed by Bethesda/ZeniMax has one amazing debut trailer here. I think I'm hooked.br /<br />
br /<br />
Powered by Unreal Engine 3 (and a little visual influence by Viktor Antonov, former Half Life 2's City 17 visionary), a href=http://www.dishonored.com/Dishonored/a should be hitting store shelves this year. Thanks for the heads up from a sharp-eyed reader of the Unreal Engine a href=http://www.facebook.com/UnrealEngineFacebook page/a.br /<br />
br //p<br />
centeriframe width=640 height=360 src=http://www.youtube.com/embed/E1HlYTukh9A frameborder=0 allowfullscreen=/iframe/center<br />
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			<title>Mass Effect 3 $29.99 - A Few Hours Left!</title>
			<link>http://unreal.co.za/forums/showthread.php?t=8561&amp;goto=newpost</link>
			<pubDate>Wed, 25 Apr 2012 11:22:20 GMT</pubDate>
			<description><![CDATA[pIf $60 was too much to buy into the third installment of Mass Effect, then have a look at Amazon's a href=http://www.amazon.com/dp/B0064TYOLW/ref=bt_atcg_cta?pf_rd_m=ATVPDKIKX0DERamp;pf_rd_s=center-2amp;pf_rd_r=01059TEKRSQ8VC3QTMPFamp;pf_rd_t=101amp;pf_rd_p=1364532022amp;pf_rd_i=979455011sale...]]></description>
			<content:encoded><![CDATA[<div>pIf $60 was too much to buy into the third installment of Mass Effect, then have a look at Amazon's a href=http://www.amazon.com/dp/B0064TYOLW/ref=bt_atcg_cta?pf_rd_m=ATVPDKIKX0DERamp;pf_rd_s=c  enter-2amp;pf_rd_r=01059TEKRSQ8VC3QTMPFamp;pf_rd_t=101am  p;pf_rd_p=1364532022amp;pf_rd_i=979455011sale price/a of $29.99. But look fast because it's only valid in the US and only until midnight tonight PST./p<br />
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			<title>Multiple UE3 Licenses For Top Korean Dev</title>
			<link>http://unreal.co.za/forums/showthread.php?t=8560&amp;goto=newpost</link>
			<pubDate>Wed, 25 Apr 2012 11:22:20 GMT</pubDate>
			<description>pKorean developer, a href=http://www.smilegate.com/SmileGate Inc./a has licensed Unreal Engine 3 for two new projects. SmileGate is behind CrossFire, a first-person shooter which holds the distinction of having the highest number of concurrent users in the world./p 
blockquote 
pProject T is a...</description>
			<content:encoded><![CDATA[<div>pKorean developer, a href=http://www.smilegate.com/SmileGate Inc./a has licensed Unreal Engine 3 for two new projects. SmileGate is behind CrossFire, a first-person shooter which holds the distinction of having the highest number of concurrent users in the world./p<br />
blockquote<br />
pProject T is a blockbuster action-MMORPG, armed with the stunning visuals that can be achieved with Unreal Engine 3, while Project M is a next-generation shooter that will establish SmileGate as a masterful developer of FPS experiences - not just in Korea, but for gamers around the world.br /<br />
br /<br />
UE3 provides SmileGate with proven, stable technology that lends itself to ease of development and a high-quality end product, with an unparalleled content pipeline for the action and FPS genres, allowing SmileGate to concentrate all its resources on making great games with excellent gameplay.br /<br />
br /<br />
The licensing agreement also contracts Epic Games Korea to give SmileGate technical support with the assistance of Epic Games headquarters and the UE3 licensee community, providing SmileGate's new projects with a global support network.br /<br />
br /<br />
I am completely confident we can present players with the best game possible by combining our advanced development know-how with the technology of Unreal Engine 3, said Andrew Yang, vice president of SmileGate. We're not resting on our laurels after the success of 'CrossFire.' We want to get gamers around the world excited about the innovation and beauty of our two upcoming games./p<br />
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			<title>Killing Floor, now with women.</title>
			<link>http://unreal.co.za/forums/showthread.php?t=8559&amp;goto=newpost</link>
			<pubDate>Sun, 22 Apr 2012 08:20:22 GMT</pubDate>
			<description>pKilling Floor players have been asking for female player models for a very long time and now a third party company a href=http://www.iceberg-interactive.com/Iceberg Interactive/a, has foot the bill by writing the code, making the player model and doing the voice recording for TWI. All TWI had to...</description>
			<content:encoded><![CDATA[<div>pKilling Floor players have been asking for female player models for a very long time and now a third party company a href=http://www.iceberg-interactive.com/Iceberg Interactive/a, has foot the bill by writing the code, making the player model and doing the voice recording for TWI. All TWI had to do was implement the work and on June 1st we will have female player models in Killing Floor./p<br />
pThe only caveat is that Ash Harding (the new character) will, at least for now, be an exclusive bonus to anyone who buys the gold edition of the game which is only available in boxed form, unfortunately no steam version has been announced and probably won't be. While that might seem like devastating news to many people who don't want to buy the game again or don't want a physical copy of the game, the fact that the code will already be in the game means that future DLC packs with different female characters are more than just a possibility but a probability./p<br />
pThe Gold edition will retail for 29.99 and it is already available for pre-order over at TWI's shop. If you buy the Gold edition and you already own the original, you will be able to gift or trade your extra copies of the game or DLC's through Steam./p<br />
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			<title>Super Monday Night Combat Available Now</title>
			<link>http://unreal.co.za/forums/showthread.php?t=8558&amp;goto=newpost</link>
			<pubDate>Wed, 18 Apr 2012 08:54:45 GMT</pubDate>
			<description><![CDATA[pa href=http://www.beyondunreal.com/image_gallery.php?image=gen_120417_1.jpgamp;lock_date=1img src=http://www.beyondunreal.com/media/thumbs/gen_120417_1_400.jpg class=thumb align=right alt= //a Uber Entertainment's Free-to-play Unreal Engine 3 game, Super Monday Night Combat, has now gone public....]]></description>
			<content:encoded><![CDATA[<div>pa href=http://www.beyondunreal.com/image_gallery.php?image=gen_120417_1.jpgamp;lock_d  ate=1img src=http://www.beyondunreal.com/media/thumbs/gen_120417_1_400.jpg class=thumb align=right alt= //a Uber Entertainment's Free-to-play Unreal Engine 3 game, Super Monday Night Combat, has now gone public. Despite the game not showing on Steam's New Releases, the game can indeed be installed and played from a href=http://store.steampowered.com/app/104700/the store page/a. Since it is free, go grab it, see what you think, and let us know in the comments!/p<br />
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			<title>UDK - The Solar System: Explore Your Backyard</title>
			<link>http://unreal.co.za/forums/showthread.php?t=8557&amp;goto=newpost</link>
			<pubDate>Mon, 16 Apr 2012 23:58:18 GMT</pubDate>
			<description>pChristopher Albeluhn is putting together an amazing Solar System exploration tool. The video below shows off some of the bells and whistles. Hang in there to the end to check out the constellation too.br / 
br / 
Funding a href=http://www.indiegogo.com/Solar-system-educational-programis underway/a...</description>
			<content:encoded><![CDATA[<div>pChristopher Albeluhn is putting together an amazing Solar System exploration tool. The video below shows off some of the bells and whistles. Hang in there to the end to check out the constellation too.br /<br />
br /<br />
Funding a href=http://www.indiegogo.com/Solar-system-educational-programis underway/a for the project with a goal of $8,000. They're nearly halfway there and there are some nice thank you gifts for the extra-generous. Whether you're willing to donate or not, be sure to check it out because it's just that cool.br /<br />
br //p<br />
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			<dc:creator>BeyondUnreal</dc:creator>
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			<title>Bulletstorm 2 Shelved - PC Pirates A Big Problem</title>
			<link>http://unreal.co.za/forums/showthread.php?t=8556&amp;goto=newpost</link>
			<pubDate>Tue, 10 Apr 2012 04:55:24 GMT</pubDate>
			<description><![CDATA[pSpeaking a href=http://www.gamespot.com/news/epic-shelved-bulletstorm-sequel-6370603to Gamespot/a at PAX this weekend, Epic Games' president Mike Capps stated that a potential follow-up to Bulletstorm has been shelved, citing PC piracy as a big problem. The game apparently did not live up to EA's...]]></description>
			<content:encoded><![CDATA[<div>pSpeaking a href=http://www.gamespot.com/news/epic-shelved-bulletstorm-sequel-6370603to Gamespot/a at PAX this weekend, Epic Games' president Mike Capps stated that a potential follow-up to Bulletstorm has been shelved, citing PC piracy as a big problem. The game apparently did not live up to EA's expectations./p<br />
blockquote<br />
pWe made a PC version of Bulletstorm, and it didn't do very well on PC and I think a lot of that was due to piracy. It wasn't the best PC port ever, sure, but also piracy was a pretty big problem./p<br />
/blockquote<br />
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<a href="http://www.beyondunreal.com/view_story.php?id=13582" target="_blank">More...</a></div>

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			<dc:creator>BeyondUnreal</dc:creator>
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			<title>Epic Working On PC-Exclusive Title</title>
			<link>http://unreal.co.za/forums/showthread.php?t=8555&amp;goto=newpost</link>
			<pubDate>Mon, 09 Apr 2012 06:38:15 GMT</pubDate>
			<description><![CDATA[pJoystiq recounts a href=http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/a panel conversation/a that took place at PAX East this weekend in which Epic Games' Cliff Bleszinski and Mike Capps comment on a PC-exclusive title that they have underway.br / 
br / 
An update to...]]></description>
			<content:encoded><![CDATA[<div>pJoystiq recounts a href=http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/a panel conversation/a that took place at PAX East this weekend in which Epic Games' Cliff Bleszinski and Mike Capps comment on a PC-exclusive title that they have underway.br /<br />
br /<br />
An update to the story details a direct conversation with Capps, who says:/p<br />
blockquote<br />
pEpic Games prez Mike Capps told us after the panel that the unannounced PC project is currently underway, and that the current plans are to keep the game exclusive to the PC platform. Unsurprisingly, he wouldn't tell us anything else./p<br />
/blockquote<br />
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<a href="http://www.beyondunreal.com/view_story.php?id=13581" target="_blank">More...</a></div>

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