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View Full Version : RuneStorm's The Crucible Going Big-Time


BeyondUnreal
31 Aug 2010, 08:13
<p><a href="http://www.beyondunreal.com/image_gallery.php?image=udkgames_100830_1.jpg&lock_date=1"><img src="http://www.beyondunreal.com/media/thumbs/udkgames_100830_1_200.jpg" class="thumb" align="right" alt="" /></a>The <a href="http://www.runestorm.com/">RuneStorm</a> team have decided to take the big step into retail with their Unreal Tournament 3 modification <a href="http://www.facebook.com/pages/RuneStorm/357440748092">The Crucible</a>.</p>
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<p>The finished product will be a more rounded game and should feature more maps, characters, weapons and also a few other features.<br />
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The idea behind this is to get the Crucible to a profesional standard, playing well and supporting us to make more cool games The final result will be it's own game, and not a UT3 mod, as the currently released versions play We'll be sure to update you as we progress, but we hope to manage it quickly, and we'll be working very hard at completing it and other projects. Which brings me to my next point.<br />
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Anyone familiar with their previous work will understand that polishing it to a professional level won't be much of a stretch. The team is also hinting at a second project in the works and we're definitely looking forward to hearing more about it!</p>
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