BeyondUnreal
30 Jul 2010, 08:34
<p>Joystiq has popped up <a href="http://www.joystiq.com/2010/07/27/the-joystiq-indie-pitch-the-ball/">a quick Q&A</a> with Sjoerd De Jong (Hourences to the legions of Unreal fans) regarding development of the indie title: <a href="http://www.theballthegame.com/">The Ball</a>.</p>
<blockquote>
<p>Why did you want to make games?<br />
<br />
I kind of just rolled into it. I started out by making custom levels for Unreal back in 1999. I never expected to actually achieve anything with what I was doing, let alone earn money with it. I really liked making levels though. So much so I started staying away from school so I could work on my levels. My work was consistently well received, and before I knew it I got into the games industry. I like how I get to create entire worlds out of thin air, capture people's imagination, and give them a place to relax after a bad day at work.</p>
</blockquote>
More... (http://www.beyondunreal.com/view_story.php?id=13222)
<blockquote>
<p>Why did you want to make games?<br />
<br />
I kind of just rolled into it. I started out by making custom levels for Unreal back in 1999. I never expected to actually achieve anything with what I was doing, let alone earn money with it. I really liked making levels though. So much so I started staying away from school so I could work on my levels. My work was consistently well received, and before I knew it I got into the games industry. I like how I get to create entire worlds out of thin air, capture people's imagination, and give them a place to relax after a bad day at work.</p>
</blockquote>
More... (http://www.beyondunreal.com/view_story.php?id=13222)