View Full Version : New map up for Alpha testing
Ragnarok
17 May 2005, 12:22
http://www.unreal.co.za/dacemaps/forums/post.php?cat=2&fid=1&pid=8&page=1
:8
<A>FluX.v2.0
17 May 2005, 12:56
screenshots?
nice spacious map.....needs more color if possible... little characterful things like boxes more ledges , how about some bridges? overall nice feeling of space...good flow....etc
Ragnarok
17 May 2005, 21:06
thanx terror man!!,
flux screenshot won't do it justice so it's a very small download so please try it out ( < 200 kb)
Will keep doing a lot of work on it, but time is a bit non existent now so ill do my best to keep it updated
<A>BioGizzard
18 May 2005, 07:51
g'z man with a bit of ambient lightning and so finishing touches the map wiil b gr8.
so when u gonna finnish it then?
is there an echo in here?
Ragnarok
19 May 2005, 12:11
I will continue to work on it after exams eg. about middle June, then I will put in a couple of days work into it and it should be done end June/ begginig July
Just tested it out.
I like the gameplay, flow is nice, weapon placement is good. I enjoyed the matches I played in it http://www.unreal.co.za/forums/images/smilies/smile.gif
Your BSP architecture is not bad at all, just needs a little more detail to make things interesting http://www.unreal.co.za/forums/images/smilies/wink.gif
The biggest issue, in my opinion, is the lighting. Get some nice lighting in there, and things will look a whole lot better...
Good work so far, I look forward to seeing more of it http://www.unreal.co.za/forums/images/smilies/smile.gif
|sAvAgE|
21 May 2005, 16:14
...I like the gameplay, flow is nice, weapon placement is good. I enjoyed the matches I played in it http://www.unreal.co.za/forums/images/smilies/smile.gif
Your BSP architecture is not bad at all, just needs a little more detail to make things interesting http://www.unreal.co.za/forums/images/smilies/wink.gif
Good work so far, I look forward to seeing more of it http://www.unreal.co.za/forums/images/smilies/smile.gif
couldnt agree more. just somethings i think i should point out, there is no pathnode linking from the "shock rifle" platform -> 100 shield, and to fix the backward spawn points (MOST irritating :P) just rotate the actor in UEd
also, wrt the lighting everything just seems BRIGHT, but i supose this could be because of the randomness of the textures, but yeah once the ambience is set it should kick ass
Ragnarok
23 May 2005, 09:53
thanx for the comments!!
I just wanted to try out different texture sets etc, I am new to the editing scene so I don't know all the tricks of the trade (YET :P). But I am gonna do a LOT of work on it, have some great ideas for the theme, ill correct the teleporters, and give them sum sort of effect so you can actually see them :D (haven't noticed it since I played this map a couple billion times in quake :P) This will be done as soon as I have time can be today tommorow, but it will be before end of the week.
cya
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