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View Full Version : New map up for Alpha testing


Ragnarok
17 May 2005, 12:22
http://www.unreal.co.za/dacemaps/forums/post.php?cat=2&fid=1&pid=8&page=1

:8

<A>FluX.v2.0
17 May 2005, 12:56
screenshots?

Terror
17 May 2005, 17:17
downloading..

Terror
17 May 2005, 17:26
nice spacious map.....needs more color if possible... little characterful things like boxes more ledges , how about some bridges? overall nice feeling of space...good flow....etc

Ragnarok
17 May 2005, 21:06
thanx terror man!!,
flux screenshot won't do it justice so it's a very small download so please try it out ( < 200 kb)
Will keep doing a lot of work on it, but time is a bit non existent now so ill do my best to keep it updated

<A>BioGizzard
18 May 2005, 07:51
g'z man with a bit of ambient lightning and so finishing touches the map wiil b gr8.

so when u gonna finnish it then?

is there an echo in here?

Ragnarok
19 May 2005, 12:11
I will continue to work on it after exams eg. about middle June, then I will put in a couple of days work into it and it should be done end June/ begginig July

Dace
20 May 2005, 22:10
Just tested it out.

I like the gameplay, flow is nice, weapon placement is good. I enjoyed the matches I played in it http://www.unreal.co.za/forums/images/smilies/smile.gif

Your BSP architecture is not bad at all, just needs a little more detail to make things interesting http://www.unreal.co.za/forums/images/smilies/wink.gif
The biggest issue, in my opinion, is the lighting. Get some nice lighting in there, and things will look a whole lot better...

Good work so far, I look forward to seeing more of it http://www.unreal.co.za/forums/images/smilies/smile.gif

|sAvAgE|
21 May 2005, 16:14
...I like the gameplay, flow is nice, weapon placement is good. I enjoyed the matches I played in it http://www.unreal.co.za/forums/images/smilies/smile.gif

Your BSP architecture is not bad at all, just needs a little more detail to make things interesting http://www.unreal.co.za/forums/images/smilies/wink.gif
Good work so far, I look forward to seeing more of it http://www.unreal.co.za/forums/images/smilies/smile.gif
couldnt agree more. just somethings i think i should point out, there is no pathnode linking from the "shock rifle" platform -> 100 shield, and to fix the backward spawn points (MOST irritating :P) just rotate the actor in UEd

also, wrt the lighting everything just seems BRIGHT, but i supose this could be because of the randomness of the textures, but yeah once the ambience is set it should kick ass

Ragnarok
23 May 2005, 09:53
thanx for the comments!!
I just wanted to try out different texture sets etc, I am new to the editing scene so I don't know all the tricks of the trade (YET :P). But I am gonna do a LOT of work on it, have some great ideas for the theme, ill correct the teleporters, and give them sum sort of effect so you can actually see them :D (haven't noticed it since I played this map a couple billion times in quake :P) This will be done as soon as I have time can be today tommorow, but it will be before end of the week.
cya