PDA

View Full Version : DM-1on1-Rift BETA TESTING


Dace
30 Apr 2005, 17:47
Hey guys,

If any of you would like to help me out by beta testing my new map, DM-1on1-Rift, I would really appreciate it http://www.unreal.co.za/forums/images/smilies/smile.gif

Here are some pics:

http://www.unreal.co.za/dacemaps/images/DM-1on1-Rift/DM-1on1-Rift_1.jpg

http://www.unreal.co.za/dacemaps/images/DM-1on1-Rift/DM-1on1-Rift_3.jpg

http://www.unreal.co.za/dacemaps/images/DM-1on1-Rift/DM-1on1-Rift_4.jpg

http://www.unreal.co.za/dacemaps/images/DM-1on1-Rift/DM-1on1-Rift_2.jpg


Here is the link to the beta file itself, please let me know what you think, and any suggestions/comments/crits are more than welcome...
DM-1on1-Rift (http://www.unreal.co.za/dacemaps/files/DM-1on1-Rift.zip)


The map is also available for testing on the DaceMaps Forums (http://www.unreal.co.za/dacemaps/forums/).

Thanks,

- Dace

<A>FluX.v2.0
30 Apr 2005, 19:33
downloading.

Dace
01 May 2005, 17:11
Not too popular on AtariCommunity, although nobody has even tried it yet. sigh.

<A>FluX.v2.0
01 May 2005, 17:25
can you post the link to the AtariCommunity trhead.

Dace
01 May 2005, 17:33
Sure...
Although I did just get some positive feedback just now, phew, was getting worried ;)

http://www.ataricommunity.com/forums/showthread.php?s=&threadid=467038

Terror
01 May 2005, 18:51
cool dace, checking now.....

Dace
01 May 2005, 18:52
Thanks man, appreciated ;)

<A>BioGizzard
02 May 2005, 14:31
i like the map it's really well done
the part where u take the shield gave me a skrik though
the one shield thingie were the dead guy it floating don't do nothing, is that how it should be?

i did get stuck under water there though it's almost like there was some invisible wall there (at the dead dude)

and if u were going for the cramped up feeling while under water i think u did a good job

....

<A>BioGizzard
02 May 2005, 14:48
i like the map it's really well done
the part where u take the shield gave me a skrik though
the one shield thingie were the dead guy it floating don't do nothing, is that how it should be?

i did get stuck under water there though it's almost like there was some invisible wall there (at the dead dude)

and if u were going for the cramped up feeling while under water i think u did a good job

....

sorry another thing is when u take the any of the two lifts near the subs and u walk to far onto them u get stuck going up

Terror
02 May 2005, 15:12
Ok Map--

Dace
02 May 2005, 20:21
Thanks Bio, Terror.

Dace
02 May 2005, 20:23
the one shield thingie were the dead guy it floating don't do nothing, is that how it should be?


Ummm... the underwater one? That's the U-Damage. Do you have any no U-Damage mut's running?


i did get stuck under water there though it's almost like there was some invisible wall there (at the dead dude)


I'll take a look at that, thanks Bio.

<A>FluX.v2.0
02 May 2005, 20:54
I like it, quite a freakout..

Dace
02 May 2005, 21:20
I like it, quite a freakout..

:D

<A>BioGizzard
03 May 2005, 13:25
thx i did check the settings and i was ruinning no u-damage in utcomp, sorry my bad

Dace
03 May 2005, 20:30
No problem man ;)

Macera
06 May 2005, 06:01
Testing out now

Macera
06 May 2005, 06:17
Ok, map looks very good, effects friggen excellent. Duelers will not like this map too much, cuts down movement a lot, very small, but sweet and simple. Very nice map :D

Dace
07 May 2005, 18:51
Thanks Mac ;)

Macera
08 May 2005, 13:03
If you could make a duelstrategical map with hte same effects, imho, so much better