View Full Version : Who's the Unreal Editor King?
Hey Guys - I've just started learning to make maps! Who's the guy to talk to on here - for when I hit a brick wall and don't know what to do?
<A>FluX.v2.0
08 Jul 2005, 11:22
there are a few of us who know the basics,
savage, bio, Wt & me.. probably others.
Shrimp and Dace are the Ued kings
http://www.unreal.co.za/dacemaps/
<A>BioGizzard
08 Jul 2005, 11:52
ye what they said....and when u need help fast goto use irc i live there
<A>Nom@n
09 Jul 2005, 08:26
some tutorials on shrimpworks
http://unreal.co.za/shrimp/
If you need help, ask away :)
I do - I'm busy making a big CTF map - 20480X20480X20480.
in it I have a hollow octogon - 8192 outer radius - 6144 inner radius and a 1024 hight and 8 sides. floating in the middle of the room.
Now when I try attach a spiral staircase to the octogan - the octogan platform - the piece I am attaching the starcase to dissappears as I attach - only doesn't happen if I add it in about "unreal meter" away from the platform!
What am I doing wrong :(
If you need help, ask away :)
<A>BioGizzard
11 Jul 2005, 14:11
can u make a screen shot of it plz...i just want to verify what ur saying
there it is - perfect platform before I add in the staircase - and after the staircase is in - the platform has partially dissappeared. I tried this on two different pc's and recreated it from scratch both times. :(
<A>BioGizzard
11 Jul 2005, 16:07
it almost looks like the volume of ur stairs and the volume of ur platform connects to each other at that point....in wich case it could be y ur platform dissappears...
ek voel dom hier - I even tried placing the stiars higher or a bit away from the platform and it still dissappears :(
it almost looks like the volume of ur stairs and the volume of ur platform connects to each other at that point....in wich case it could be y ur platform dissappears...
<A>BioGizzard
12 Jul 2005, 18:56
:/ i'll build it and c if i get the same
I'm almost 100% sure that what we have here is one (or more) BSP holes (http://wiki.beyondunreal.com/wiki/BSP_Holes), which are caused by complicated or misaligned geometry. In most cases, the only way to fix a BSP hole is by reducing the complexity of your level (especially in the area around the hole). Also make sure that the grid is not set to a low number - even slight misalignments can cause BSP holes.
However, there is also such a thing as a temporary BSP hole, which appears as you add geometry to your level, but dissapears when you hit the 'Rebuild Geometry' button. Give that a try, and see if it makes a difference - you may be lucky.
There is some more information on BSP Holes (and some tips on getting rid of them) available here : http://wiki.beyondunreal.com/wiki/BSP_Hole
I could be wrong, but I strongly suspect that you are the victim of a BSP Hole - the spiral stair BrushBuilder is notorious (spelling? http://www.unreal.co.za/forums/images/smilies/smile.gif) for creating them, as the geometry it creates is quite complicated.
Hope this helps.
I need a biscuit on the back of my head - I found the problem was (I think) that I was making a stair case the size of the tower in Face Classic. Infact - you could fit the entire face classic in to my level like 5 times :S
After scalling it down to a good size the problem went away.
Now I am trying to work out how to make my map pretty hehehe!
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